"Finally an original game idea."
ABOUT THE GAME
"Tears of GodTM" will be built on the Unreal Engine, providing a rich environment that blends seamlessly with the mini-series. Each map or “level” in the game will correspond to the upcoming episode. Maps will be delivered once every two weeks during the regular season.
The first season will comprise of 10 episodes and 10 maps. Anyone who downloads the game will have full access to the new content as soon as each show airs.
Content for the game will be released through the shows dialog and action. Some of which we cannot release at this point because "you" the audience, haven't played it yet. The features list will grow as the season evolves.
The Development Team
Doug Kinnison
Mr. Douglas Kinnison attended Lansing Community College from 1997-1999 where he worked towards a degree in mechanical engineering-design, physics and business. In 1999 Mr. Kinnison began school at The Motion Picture Institute of Michigan where he learned production skills, fundraising, leading large teams to complete projects, business law and various other Production/Directing skills. Mr. Kinnison moved to Utah in 2001 where he handled the PR/Marketing departments helping to secure financing for Fairborn Graf & Associates and The Bottom Line On-line. Through this experience Mr. Kinnison learned about software development, distribution and release. Experienced in software development, distribution and release, Mr. Kinnison has the background and knowledge to oversee the production process. It was after this that Mr. Kinnison was inspired to create peerSELLER, mobile and core. Mr. Kinnison has spent the past 8 years completing and perfecting the software concepts and the business models for TriniD, peerSeller, Pinnacle Wealth Management. His experiences has given him the skills necessary to lead this ambitious project.
Jon Gagnon
Jon Gagnon, Director of Game Development for P15 Studios, is responsible for development of the art asset production pipeline & workflow. He is currently involved in pre-production and development on all of P15 Studios/Check Engine Games projects. Jon Gagnon attended Digipen Institute of Technology in Redmond, WA from 2001-2003 where he graduated with a degree in Applied Art of 3D Computer Animation w/ Videogame Emphasis. In 2003, he got his start in the videogame industry working for Microsoft as a game tester on the original Xbox platform. Jon's skills in 3D modeling & animation, 2D illustration and animation, texturing, lighting, rigging, anatomy, and film. In March, 2003, he shipped his first title as 3D Artist, Vektorspace (PC), which was awarded a slot in the '03 Independent Games Festival Student Showcase at GDC in San Jose, CA. Originally born and raised in Michigan, Jon moved back to Detroit in 2004 where he started his freelance career. Developing for a broad client base, Jon produces 3D modeling and animation content for countless browser-based games, iPhone games, Web 2.0 prototypes, and other bleeding-edge formats.
Andy Vella
Andy Vella graduated from Digipen Institute of Technology in 2006 with a B.S. degree in Computer Science specializing in Real Time Interactive Simulation. The curriculum at Digipen involves a rigorous courseload spanning all areas of game design with a strong focus on math and physics. In 2004 his game "Ice Wars" received the honor of appearing in the Independent Games Festival Student Showcase at the Game Developers Conference. He then went on to work on an exclusive Playstation 3 title, Lair, for developer Factor 5 in San Rafael, California. There he was responsible for maintaining and implementing a wide range of tools and technology. Along with Lair, he worked on prototyping gameplay for several different unannounced titles for all consoles.
The first season will comprise of 10 episodes and 10 maps. Anyone who downloads the game will have full access to the new content as soon as each show airs.
Content for the game will be released through the shows dialog and action. Some of which we cannot release at this point because "you" the audience, haven't played it yet. The features list will grow as the season evolves.
The Development Team
Doug Kinnison
Mr. Douglas Kinnison attended Lansing Community College from 1997-1999 where he worked towards a degree in mechanical engineering-design, physics and business. In 1999 Mr. Kinnison began school at The Motion Picture Institute of Michigan where he learned production skills, fundraising, leading large teams to complete projects, business law and various other Production/Directing skills. Mr. Kinnison moved to Utah in 2001 where he handled the PR/Marketing departments helping to secure financing for Fairborn Graf & Associates and The Bottom Line On-line. Through this experience Mr. Kinnison learned about software development, distribution and release. Experienced in software development, distribution and release, Mr. Kinnison has the background and knowledge to oversee the production process. It was after this that Mr. Kinnison was inspired to create peerSELLER, mobile and core. Mr. Kinnison has spent the past 8 years completing and perfecting the software concepts and the business models for TriniD, peerSeller, Pinnacle Wealth Management. His experiences has given him the skills necessary to lead this ambitious project.
Jon Gagnon
Jon Gagnon, Director of Game Development for P15 Studios, is responsible for development of the art asset production pipeline & workflow. He is currently involved in pre-production and development on all of P15 Studios/Check Engine Games projects. Jon Gagnon attended Digipen Institute of Technology in Redmond, WA from 2001-2003 where he graduated with a degree in Applied Art of 3D Computer Animation w/ Videogame Emphasis. In 2003, he got his start in the videogame industry working for Microsoft as a game tester on the original Xbox platform. Jon's skills in 3D modeling & animation, 2D illustration and animation, texturing, lighting, rigging, anatomy, and film. In March, 2003, he shipped his first title as 3D Artist, Vektorspace (PC), which was awarded a slot in the '03 Independent Games Festival Student Showcase at GDC in San Jose, CA. Originally born and raised in Michigan, Jon moved back to Detroit in 2004 where he started his freelance career. Developing for a broad client base, Jon produces 3D modeling and animation content for countless browser-based games, iPhone games, Web 2.0 prototypes, and other bleeding-edge formats.
Andy Vella
Andy Vella graduated from Digipen Institute of Technology in 2006 with a B.S. degree in Computer Science specializing in Real Time Interactive Simulation. The curriculum at Digipen involves a rigorous courseload spanning all areas of game design with a strong focus on math and physics. In 2004 his game "Ice Wars" received the honor of appearing in the Independent Games Festival Student Showcase at the Game Developers Conference. He then went on to work on an exclusive Playstation 3 title, Lair, for developer Factor 5 in San Rafael, California. There he was responsible for maintaining and implementing a wide range of tools and technology. Along with Lair, he worked on prototyping gameplay for several different unannounced titles for all consoles.
Current News
Metromode.com
GDC09 Austin
P15 Studios was out in full force at the 2009 Game Developer Conference in Austin, TX!
P15 Studios Start-up of the week
Doug Kinnison to be on the on the Michigan Business Beat with Chris Holman this Saturday.
http://michigantalknetwork.com
http://michigantalknetwork.com
Check Engine Games
P15 Studios formally announced Check Engine Games today, an iPhone game studio.
Audio from Coast to Coast with Doug!
P15 Studios on Coast to Coast AM!
Doug Kinnison is a first-hour guest tonight, join him as he talks with George Noory about Tears of God!
Coast-to-Coast site
Coast-to-Coast site





